function stat(txt) {
window.status = txt;
setTimeout("erase()", 5000);
}
function erase () {
window.status = "";
}
var i = 0;
var TextNumber = 0;
var TextInput = new Object();
var HelpText = "";
var Text = "";
var Speed = 100
var WaitSpace = " "
TextInput[0] = " "
TextInput[1] = "Tipps über Airbrush oder Modellbau gesucht?                    "
TextInput[2] = "Dann besucht meine Airbrush FAQ...             "
TextInput[3] = "...und schreibt etwas in mein Forum!                      "
TextInput[4] = "                "
TextInput[5] = "                             "
TotalTextInput = 5;
for(var j = 0; j < TotalTextInput; j++) {
TextInput[j] += WaitSpace
}
var TimerId
var TimerSet = false;
function startBanner() {
TimerSet = !TimerSet
if(TimerSet)
banner();
else
kill();
}
function banner() {
Text = rollMessage();
TimerId = setTimeout("banner()", Speed)
document.Ticker.TextArea.value = Text;
}
function rollMessage() {
Wait_yn = false;
i++;
var CheckSpace = HelpText.substring(i-1, i);
CheckSpace = "" + CheckSpace;
if(CheckSpace == " ") { i++; }
if(i >= HelpText.length+1) {
i = 0;
if (TextNumber < TotalTextInput) {
TextNumber++;
} else {
TextNumber = 0;
}
init();
}
Text = HelpText.substring(0, i);
return (Text);
}
function init() {
Text = TextInput[TextNumber]
HelpText = Text;
}
function kill() {
clearTimeout(TimerId)
}